About

I build learning that respects both the learner's time and the organisation's goals.

I'm an instructional designer and e-learning developer with 20+ years in digital learning and a background spanning law, compliance, tech, and operational training. That range is my advantage: I've sat close enough to the business to know what "good" actually looks like on the job.

I specialise in building programmes that are creative, evidence-based, and measurable from day one. I lean on gamification, scenario-based design, and blended approaches — then I use the Kirkpatrick model to prove they work. Reaction and knowledge are the starting line, not the finish.

I'm a TechWomen100 finalist, hold an MA in Education & Technology from UCL, and I'm a lifelong advocate for learning that changes behaviour rather than simply getting completed.

Authoring

Articulate Storyline Articulate Rise Advanced PowerPoint

Media production

Camtasia Vyond Snagit DaVinci Resolve

Standards & delivery

SCORM Moodle & LMS SharePoint

Approach

Gamification Scenario-based Blended Kirkpatrick

Career so far

Instructional Designer · SUEZ
2025 — present

End-to-end digital learning across compliance, soft skills and technical training; introduced gamification and blended learning to meet regulatory goals.

Legal IT Trainer · contract · Fieldfisher
2023 — 2024

Learning solutions and simulations for 2,000+ users; transitioned MS Teams training to a digital-first format, cutting costs.

Creative Lead & Digital Content Creator · BeamOut Studios
2021 — 2023

End-to-end content production for live-streamed events — script creation, video editing and post-production.

Digital Learning Designer · contract · Integrum
2018 — 2021

90-day onboarding programme delivering 60 interactive micro guides in six months, tracked and assessed in Moodle LMS.

Legal IT Trainer · Slaughter and May
2007 — 2011

Designed and delivered course materials for 1,200+ users; launched the 'IT Surgery' drop-in programme.

Recognition

★ TechWomen100 Finalist MA Education & Technology, UCL Published — Oxford University Research Archive Business Innovation of the Year Finalist

How I approach it

Start with the behaviour. Before a single screen, we agree what should change on the job — and how we'll know it did.

Design for decisions, not clicks. Scenarios and games put learners in realistic pressure so practice happens before it matters.

Prove it with evidence. Kirkpatrick from day one, so the programme earns its place instead of just filling a slot.